In this article we will create a procedural growing tree using a space colonization algorithm. The article will be divided into 2 parts: the space colonization algorithm and the generation of a 3D mesh based on the data provided by the colonization. The implementation will be done in C# within the Unity Engine. Source could is available at the end of the article. 1. […]
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Reaction diffusion on shader
24-08-2019
in Computer graphics

Creative developers have been playing with reaction-diffusion algorithms for a while now. After seeing countless artworks using this particular algorithm to generate visuals, I decided to learn the system. Plenty of implementations working on a shader level exists out there, but I decided to engineer my own from scratch since the graphic card seemed to be a perfect candidate for the computations. This article […]
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